weatherless...................88.73805% balance.......................42.84630% offense.......................31.20849% hyperoffense..................13.62537% voltturn...................... 9.52506% stall......................... 6.54113% semistall..................... 5.77871% rain.......................... 5.56851% trickroom..................... 3.82386% hail.......................... 3.21600% sun........................... 1.53844% sand.......................... 0.94188% rainoffense................... 0.92354% choice........................ 0.90460% monotype...................... 0.28168% monowater..................... 0.17396% sunoffense.................... 0.15153% hailoffense................... 0.10221% monoice....................... 0.02498% monoghost..................... 0.02266% monosteel..................... 0.02131% monoelectric.................. 0.02064% monobug....................... 0.01297% tailwind...................... 0.00996% multiweather.................. 0.00288% monopsychic................... 0.00210% trickhail..................... 0.00204% sandoffense................... 0.00158% monofire...................... 0.00150% monorock...................... 0.00101% mononormal.................... 0.00058% trickrain..................... 0.00030% dragmag....................... 0.00001% monoflying.................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.046) -2.0|########## |#### -1.5|##### |######### -1.0|########### |############## -0.5|################### |######################### 0.0|########################### |############################# +0.5|############################## |################ +1.0|################ |##### +1.5|#### |##### +2.0|### |#### +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%