weatherless...................89.67168% balance.......................47.87208% offense.......................23.20638% hyperoffense..................12.17174% voltturn......................11.59825% stall......................... 9.01638% semistall..................... 7.73341% rain.......................... 6.57705% hail.......................... 2.82834% trickroom..................... 2.02269% rainoffense................... 1.05963% sun........................... 0.85519% choice........................ 0.58343% sunoffense.................... 0.17676% monotype...................... 0.14810% monoelectric.................. 0.10312% sand.......................... 0.06808% monowater..................... 0.04389% hailoffense................... 0.03235% tailwind...................... 0.00082% monoice....................... 0.00037% monobug....................... 0.00034% multiweather.................. 0.00033% monosteel..................... 0.00013% sandoffense................... 0.00012% monorock...................... 0.00012% monopsychic................... 0.00007% trickhail..................... 0.00006% monoghost..................... 0.00005% trickrain..................... 0.00002% mononormal.................... 0.00000% dragmag....................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.236) -2.0|######### |##### -1.5|### |######### -1.0|##### |####### -0.5|############# |###################### 0.0|###################### |############################# +0.5|#################### |################## +1.0|############################## |###### +1.5|#### |#### +2.0|##### |###### +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%