weatherless...................74.37761% offense.......................54.65201% hyperoffense..................22.67854% balance.......................20.47065% sand..........................15.78230% voltturn...................... 4.52480% hail.......................... 4.38852% rain.......................... 3.29820% sun........................... 2.58950% batonpass..................... 2.12611% monotype...................... 1.78993% trickroom..................... 1.52644% semistall..................... 1.49918% hailoffense................... 1.46284% sandoffense................... 0.96311% rainoffense................... 0.82682% tricksun...................... 0.77231% monobug....................... 0.76322% stall......................... 0.69962% multiweather.................. 0.43613% sandstall..................... 0.38161% sunoffense.................... 0.34527% mononormal.................... 0.29984% monopsychic................... 0.21806% monodragon.................... 0.12720% monoelectric.................. 0.11812% dragmag....................... 0.08177% monopoison.................... 0.06360% monowater..................... 0.04543% monofire...................... 0.04543% monoghost..................... 0.03634% trapper....................... 0.03634% monofairy..................... 0.02726% monoflying.................... 0.02726% sunstall...................... 0.01817% monosteel..................... 0.01817% monofighting.................. 0.01817% trickhail..................... 0.01817% monograss..................... 0.00909% tricksand..................... 0.00909% Stalliness (mean: -0.467) |##### -1.5|########## |################## -1.0|######################## |########################### -0.5|############################## |######################## 0.0|######################## |############### +0.5|####### |###### +1.0|# |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%