weatherless...................76.94990% offense.......................46.62200% balance.......................32.50383% hyperoffense..................18.64746% sand..........................18.58276% hail.......................... 3.44928% voltturn...................... 3.22483% stall......................... 1.48006% sandoffense................... 1.26399% sandstall..................... 1.02653% semistall..................... 0.74666% rain.......................... 0.73230% sun........................... 0.40930% trickroom..................... 0.30902% batonpass..................... 0.23904% hailoffense................... 0.22059% tricksun...................... 0.21347% multiweather.................. 0.12355% sunoffense.................... 0.03875% monotype...................... 0.03701% monobug....................... 0.03238% monowater..................... 0.00395% monodragon.................... 0.00039% rainoffense................... 0.00016% mononormal.................... 0.00015% monofire...................... 0.00014% trapper....................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.350) |# -1.5|################# |##### -1.0|####### |################### -0.5|############### |########### 0.0|############################## |########## +0.5|######## |####### +1.0|# | +1.5| |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.75%