weatherless...................69.87333% offense.......................45.69775% balance.......................28.70714% sand..........................22.01354% hyperoffense..................19.81874% rain.......................... 6.62808% semistall..................... 4.59707% voltturn...................... 3.95283% monotype...................... 2.11837% sandoffense................... 1.89998% sun........................... 1.24481% stall......................... 1.17930% choice........................ 1.10286% hail.......................... 0.90631% rainoffense................... 0.75344% monofighting.................. 0.69884% multiweather.................. 0.58965% trickroom..................... 0.54597% sunoffense.................... 0.38218% mononormal.................... 0.36034% monopoison.................... 0.16379% monoghost..................... 0.15287% sandstall..................... 0.14195% monorock...................... 0.14195% hailoffense................... 0.14195% monowater..................... 0.13103% monoflying.................... 0.13103% monofire...................... 0.10919% monopsychic................... 0.07644% monoelectric.................. 0.07644% monodragon.................... 0.06552% monobug....................... 0.04368% monofairy..................... 0.03276% tailwind...................... 0.02184% monoground.................... 0.02184% monograss..................... 0.01092% dragmag....................... 0.01092% monosteel..................... 0.01092% allweather.................... 0.01092% monoice....................... 0.01092% monodark...................... 0.01092% tricksun...................... 0.01092% tricksand..................... 0.01092% Stalliness (mean: -0.292) |# -2.0|# |#### -1.5|########### |############## -1.0|#################### |##################### -0.5|###################### |############################## 0.0|####################### |###################### +0.5|############# |######### +1.0|###### |##### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.48%