weatherless...................68.16491% offense.......................47.76659% balance.......................29.25922% sand..........................24.40967% hyperoffense..................17.96332% rain.......................... 6.89436% semistall..................... 4.27179% voltturn...................... 3.04396% monotype...................... 2.50737% monofighting.................. 1.87504% sandoffense................... 1.42088% sun........................... 0.76825% stall......................... 0.73908% monodragon.................... 0.63168% sunoffense.................... 0.60160% multiweather.................. 0.39116% trickroom..................... 0.31001% choice........................ 0.23384% rainoffense................... 0.22444% hail.......................... 0.15399% monoflying.................... 0.00063% monorock...................... 0.00002% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.237) | -2.0|# |#### -1.5|##### |############# -1.0|########## |####### -0.5|################### |############################## 0.0|########## |############## +0.5|############### |##### +1.0|##### |### +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.70%