weatherless...................79.61155% offense.......................36.11290% balance.......................33.61299% hyperoffense..................14.54786% stall.........................11.30926% hail.......................... 7.01798% sand.......................... 6.54475% voltturn...................... 6.53771% sun........................... 4.59724% semistall..................... 4.41700% rain.......................... 3.03577% monotype...................... 2.28716% trickroom..................... 1.62515% sunoffense.................... 1.29198% hailoffense................... 1.18861% choice........................ 0.97016% multiweather.................. 0.74700% monobug....................... 0.70637% sandstall..................... 0.60519% trickrain..................... 0.59029% rainoffense................... 0.56716% monowater..................... 0.52522% monofairy..................... 0.45486% sandoffense................... 0.43174% monoice....................... 0.20612% monopoison.................... 0.17337% monoelectric.................. 0.09005% monorock...................... 0.08981% tricksand..................... 0.07539% dragmag....................... 0.07336% tailwind...................... 0.02442% monofighting.................. 0.01140% monoghost..................... 0.01103% monosteel..................... 0.00708% mononormal.................... 0.00612% monopsychic................... 0.00392% hailstall..................... 0.00192% monograss..................... 0.00089% monoflying.................... 0.00081% monodark...................... 0.00055% monoground.................... 0.00036% monodragon.................... 0.00012% monofire...................... 0.00011% trapper....................... 0.00010% allweather.................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.131) -2.0|### |##### -1.0|################## |##################### 0.0|############################## |################## +1.0|######## |### +2.0|## |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.84%