balance.......................58.13079% rain..........................43.98259% offense.......................41.36764% weatherless...................33.32099% sun...........................23.66477% trickroom..................... 4.77408% multiweather.................. 1.17109% trickrain..................... 0.47879% tricksun...................... 0.37716% semistall..................... 0.20335% hyperoffense.................. 0.17420% stall......................... 0.12402% sand.......................... 0.11450% hail.......................... 0.08916% tailwind...................... 0.07503% voltturn...................... 0.05895% sunoffense.................... 0.05241% rainoffense................... 0.02403% trickhail..................... 0.01161% monotype...................... 0.00780% tricksand..................... 0.00565% dragmag....................... 0.00450% monoice....................... 0.00423% sandoffense................... 0.00140% monoground.................... 0.00085% monofire...................... 0.00085% monopsychic................... 0.00083% monoghost..................... 0.00075% monowater..................... 0.00020% monograss..................... 0.00006% monodragon.................... 0.00001% monosteel..................... 0.00001% monofighting.................. 0.00001% gravity....................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% batonpass..................... 0.00000% monoflying.................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% hailoffense................... 0.00000% sunstall...................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.025) -1.2| | -0.8|## |######### -0.4|######## |################ 0.0|########################## |############################## +0.4|#################### |### +0.8|# | | | more negative = more offensive, more positive = more stall one # = 0.86%