weatherless...................47.69600% sand..........................47.60052% offense.......................42.25488% hyperoffense..................30.87964% balance.......................18.61188% sandoffense...................15.54657% stall......................... 4.57727% semistall..................... 3.67633% rain.......................... 2.82631% sandstall..................... 2.81658% hail.......................... 1.72901% dragmag....................... 1.63660% rainoffense................... 1.46311% voltturn...................... 1.41483% monotype...................... 1.07123% choice........................ 1.04788% trickroom..................... 0.73013% sun........................... 0.46708% tricksand..................... 0.34082% multiweather.................. 0.31892% hailstall..................... 0.28898% monowater..................... 0.20377% sunoffense.................... 0.16251% monoflying.................... 0.12209% monoice....................... 0.11212% monosteel..................... 0.10652% monofighting.................. 0.10436% monobug....................... 0.09004% monopsychic................... 0.08989% monorock...................... 0.05675% monopoison.................... 0.05638% mononormal.................... 0.05293% gravity....................... 0.04309% hailoffense................... 0.04180% monoground.................... 0.04169% trickrain..................... 0.02943% monodark...................... 0.02845% monoelectric.................. 0.02284% monograss..................... 0.01546% trickhail..................... 0.01390% tailwind...................... 0.01387% monodragon.................... 0.01347% monofire...................... 0.01300% tricksun...................... 0.01073% monoghost..................... 0.01027% trapper....................... 0.00507% monofairy..................... 0.00040% Stalliness (mean: -0.436) -2.0|##### |######## -1.5|############## |########################## -1.0|############################## |############################ -0.5|####################### |##################### 0.0|################### |############ +0.5|########## |######## +1.0|##### |### +1.5|### |### +2.0|## |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%