sand..........................58.51318% weatherless...................37.56971% hyperoffense..................36.09350% offense.......................35.62717% sandoffense...................23.31568% balance.......................17.18812% stall......................... 6.84000% semistall..................... 4.25121% sandstall..................... 4.19083% rain.......................... 2.68912% rainoffense................... 2.05584% voltturn...................... 1.88281% hail.......................... 1.34553% dragmag....................... 1.22554% choice........................ 0.51128% trickroom..................... 0.49351% monotype...................... 0.42666% multiweather.................. 0.28697% monowater..................... 0.26771% tricksand..................... 0.25426% hailstall..................... 0.24658% sun........................... 0.16943% monofighting.................. 0.07172% monoflying.................... 0.04413% tricksun...................... 0.02908% monoelectric.................. 0.01820% trickrain..................... 0.01025% monorock...................... 0.01024% sunoffense.................... 0.00843% monoice....................... 0.00838% gravity....................... 0.00547% hailoffense................... 0.00497% monoground.................... 0.00333% monosteel..................... 0.00142% monopoison.................... 0.00072% monopsychic................... 0.00044% mononormal.................... 0.00034% monoghost..................... 0.00003% monobug....................... 0.00002% monodark...................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.443) -2.0|########## |########## -1.5|################# |############################## -1.0|############################ |######################## -0.5|################# |################# 0.0|#################### |####### +0.5|######### |######### +1.0|##### |#### +1.5|##### |##### +2.0|#### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.44%