sand..........................63.02000% hyperoffense..................34.90620% weatherless...................32.66947% offense.......................26.10051% sandoffense...................23.92290% balance.......................18.96915% stall.........................11.68826% semistall..................... 8.33588% sandstall..................... 7.78638% rain.......................... 2.96653% rainoffense................... 2.34673% hail.......................... 1.62941% dragmag....................... 1.39294% voltturn...................... 1.07653% hailstall..................... 0.44399% multiweather.................. 0.33495% trickroom..................... 0.32444% choice........................ 0.20643% monotype...................... 0.16643% tricksand..................... 0.11383% monofighting.................. 0.10445% sun........................... 0.04954% monowater..................... 0.02585% monoelectric.................. 0.02286% monoflying.................... 0.00995% monoice....................... 0.00238% gravity....................... 0.00188% trickrain..................... 0.00128% tricksun...................... 0.00065% monoground.................... 0.00052% hailoffense................... 0.00039% monosteel..................... 0.00020% monorock...................... 0.00013% monopsychic................... 0.00004% monopoison.................... 0.00003% mononormal.................... 0.00002% monoghost..................... 0.00000% monobug....................... 0.00000% sunoffense.................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.183) -2.0|### |######## -1.5|################# |############################## -1.0|#################### |################# -0.5|############ |######### 0.0|########### |#### +0.5|######## |############# +1.0|######## |#### +1.5|########## |####### +2.0|###### |#### +2.5|#### more negative = more offensive, more positive = more stall one # = 0.51%