weatherless...................51.82762% offense.......................34.92449% balance.......................34.69860% sand..........................25.45597% hyperoffense..................19.07051% rain..........................16.90686% semistall..................... 8.05907% sun........................... 4.51304% dragmag....................... 4.34876% voltturn...................... 3.27067% stall......................... 3.24734% monotype...................... 2.24392% choice........................ 1.85282% hail.......................... 1.59707% sandstall..................... 0.89514% sandoffense................... 0.87834% rainstall..................... 0.81393% trickroom..................... 0.73646% rainoffense................... 0.58898% sunoffense.................... 0.49471% sunstall...................... 0.43030% monodragon.................... 0.30429% multiweather.................. 0.25575% hailoffense................... 0.23149% mononormal.................... 0.20255% monowater..................... 0.19882% monofighting.................. 0.19602% tricksand..................... 0.17081% monopoison.................... 0.16335% monorock...................... 0.16241% monobug....................... 0.14935% hailstall..................... 0.13628% monosteel..................... 0.13534% monoice....................... 0.11761% monoelectric.................. 0.11481% monoflying.................... 0.10734% monoground.................... 0.10548% monopsychic................... 0.09707% monofire...................... 0.08121% monodark...................... 0.07841% monoghost..................... 0.07747% tricksun...................... 0.07094% monograss..................... 0.06161% tailwind...................... 0.03640% gravity....................... 0.02334% allweather.................... 0.01307% monofairy..................... 0.01120% trickhail..................... 0.00747% trickrain..................... 0.00187% trapper....................... 0.00187% Stalliness (mean: -0.107) |## -2.0|#### |####### -1.5|############### |################# -1.0|################### |####################### -0.5|######################### |########################### 0.0|############################## |############################ +0.5|####################### |########################### +1.0|############## |############# +1.5|##### |### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.35%