weatherless...................37.34436% balance.......................37.04525% sand..........................36.82547% offense.......................24.83971% hyperoffense..................24.18287% rain..........................19.80656% semistall..................... 8.78470% stall......................... 5.14747% dragmag....................... 5.07437% sun........................... 3.87192% voltturn...................... 3.17214% hail.......................... 2.42918% choice........................ 2.29791% sandstall..................... 1.56687% rainoffense................... 1.10055% sandoffense................... 0.98334% sunstall...................... 0.96625% trickroom..................... 0.84366% rainstall..................... 0.75707% monotype...................... 0.65883% hailstall..................... 0.52806% monodragon.................... 0.40003% hailoffense................... 0.34132% multiweather.................. 0.26867% tricksand..................... 0.24607% monofighting.................. 0.11210% sunoffense.................... 0.05790% monoground.................... 0.04736% monowater..................... 0.03161% monofire...................... 0.02460% tricksun...................... 0.02219% gravity....................... 0.02140% monosteel..................... 0.01116% monobug....................... 0.00867% monopsychic................... 0.00796% monoice....................... 0.00726% monorock...................... 0.00591% tailwind...................... 0.00225% monodark...................... 0.00210% monoflying.................... 0.00039% monograss..................... 0.00032% mononormal.................... 0.00020% monoghost..................... 0.00014% monopoison.................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.085) |### -2.0|######## |########### -1.5|################ |############## -1.0|############## |################# -0.5|########## |################# 0.0|#################### |######################## +0.5|################ |############################## +1.0|########### |############# +1.5|#### |### +2.0|### |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.42%