sand..........................42.05296% balance.......................37.14993% weatherless...................32.88514% offense.......................22.21833% hyperoffense..................22.12694% rain..........................17.69306% semistall.....................10.63782% stall......................... 7.86697% sun........................... 4.49433% dragmag....................... 4.37865% voltturn...................... 4.30085% hail.......................... 3.16755% sandstall..................... 1.88031% rainoffense................... 1.83351% choice........................ 1.76042% hailstall..................... 1.33707% sunstall...................... 1.17867% sandoffense................... 1.05397% monotype...................... 0.49456% monodragon.................... 0.34458% rainstall..................... 0.33826% multiweather.................. 0.29286% trickroom..................... 0.17705% hailoffense................... 0.11271% monowater..................... 0.09972% gravity....................... 0.03885% monoground.................... 0.03252% tricksand..................... 0.01654% sunoffense.................... 0.00879% monofighting.................. 0.00812% monofire...................... 0.00644% monoice....................... 0.00181% monosteel..................... 0.00111% monopsychic................... 0.00019% tricksun...................... 0.00013% tailwind...................... 0.00005% monodark...................... 0.00005% monorock...................... 0.00003% mononormal.................... 0.00001% monograss..................... 0.00001% monobug....................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.025) |### -2.0|######### |############# -1.5|############# |############# -1.0|############ |############ -0.5|############ |############### 0.0|################## |############################## +0.5|############### |############################# +1.0|################ |############### +1.5|##### |######### +2.0|# |### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.40%