weatherless...................92.93439% offense.......................41.23674% hyperoffense..................40.80473% balance.......................14.83820% batonpass.....................11.26436% monotype...................... 8.44919% sun........................... 3.07225% dragmag....................... 2.94414% rain.......................... 2.92794% monobug....................... 2.46026% voltturn...................... 2.42673% monoghost..................... 2.33893% semistall..................... 1.75702% monopsychic................... 1.48915% stall......................... 1.36331% sand.......................... 1.25098% mononormal.................... 1.23294% monoelectric.................. 1.02358% sunoffense.................... 1.01419% trapper....................... 0.97543% choice........................ 0.94071% multiweather.................. 0.85904% hail.......................... 0.70762% rainoffense................... 0.70592% monoflying.................... 0.51046% monorock...................... 0.44980% sandoffense................... 0.43446% monodragon.................... 0.43331% monodark...................... 0.41827% monopoison.................... 0.37503% monograss..................... 0.33369% monosteel..................... 0.26199% monowater..................... 0.23515% monofairy..................... 0.20149% hailoffense................... 0.14104% trickroom..................... 0.08468% monoground.................... 0.06981% monoice....................... 0.06219% monofire...................... 0.05653% rainstall..................... 0.05562% monofighting.................. 0.05136% tricksand..................... 0.03473% gravity....................... 0.02414% sandstall..................... 0.02043% fear.......................... 0.01009% tailwind...................... 0.00563% trickrain..................... 0.00563% allweather.................... 0.00465% tricksun...................... 0.00375% Stalliness (mean: -0.777) |# -3.0|## |#### -2.0|############ |######################## -1.0|############################## |############################## 0.0|##################### |######### +1.0|#### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.72%