weatherless...................77.83555% offense.......................42.50065% balance.......................33.05215% hyperoffense..................13.84418% sun...........................13.13158% voltturn...................... 9.12216% rain.......................... 8.80370% semistall..................... 8.41279% monotype...................... 4.49771% multiweather.................. 2.80882% stall......................... 2.19023% batonpass..................... 2.06908% sand.......................... 1.99894% monoghost..................... 1.51296% monobug....................... 1.38694% hail.......................... 1.06681% sunoffense.................... 0.95676% mononormal.................... 0.78117% rainoffense................... 0.77427% monopsychic................... 0.75361% sunstall...................... 0.44424% monoflying.................... 0.39276% monowater..................... 0.23466% choice........................ 0.16143% monoelectric.................. 0.16065% dragmag....................... 0.15558% monodragon.................... 0.14498% monosteel..................... 0.14008% monofire...................... 0.13007% sandstall..................... 0.11023% sandoffense................... 0.09739% monodark...................... 0.09736% monofighting.................. 0.09541% monograss..................... 0.09520% monorock...................... 0.08937% rainstall..................... 0.08631% monofairy..................... 0.06279% monoground.................... 0.05287% monopoison.................... 0.04929% monoice....................... 0.04026% trapper....................... 0.02183% tailwind...................... 0.02013% hailoffense................... 0.01339% trickroom..................... 0.01247% tricksun...................... 0.01247% tricksand..................... 0.01247% Stalliness (mean: -0.124) -3.0|# |# -2.0|### |####### -1.0|############### |############################ 0.0|############################## |##################### +1.0|########## |###### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.80%