sun...........................48.64890% weatherless...................43.84862% offense.......................41.25351% balance.......................28.56893% hyperoffense..................17.68733% rain..........................14.28384% multiweather..................11.11566% stall......................... 9.96506% sunoffense.................... 7.16019% sand.......................... 4.24097% semistall..................... 2.52516% hail.......................... 1.18401% sunstall...................... 1.16611% monotype...................... 1.14262% rainoffense................... 0.60032% hailoffense................... 0.53879% voltturn...................... 0.42554% sandoffense................... 0.40783% mononormal.................... 0.21135% monofire...................... 0.14190% monopsychic................... 0.12578% monobug....................... 0.11805% monoice....................... 0.11116% monoground.................... 0.10304% monosteel..................... 0.10162% sandstall..................... 0.06479% monoflying.................... 0.05345% monopoison.................... 0.05259% monorock...................... 0.04286% monodark...................... 0.03152% monofighting.................. 0.02248% trickroom..................... 0.01907% monofairy..................... 0.01631% monodragon.................... 0.01008% monoelectric.................. 0.00590% dragmag....................... 0.00553% choice........................ 0.00067% monowater..................... 0.00048% monograss..................... 0.00007% monoghost..................... 0.00001% tailwind...................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.093) |##### -1.5|### |############# -1.0|########################## |################## -0.5|##################### |################### 0.0|############################## |############# +0.5|############## |########### +1.0|##### |## +1.5|##### |########## +2.0|### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%