sun...........................61.56039% balance.......................38.75431% weatherless...................33.90566% offense.......................22.89591% stall.........................20.96106% hyperoffense..................12.90751% sunoffense.................... 8.88999% rain.......................... 4.57989% semistall..................... 4.48121% sunstall...................... 3.24424% multiweather.................. 3.06410% sand.......................... 2.66905% rainoffense................... 0.99036% monotype...................... 0.42116% hail.......................... 0.37468% sandoffense................... 0.30098% voltturn...................... 0.21176% sandstall..................... 0.17946% hailoffense................... 0.17033% monoice....................... 0.15552% monosteel..................... 0.11370% monofire...................... 0.05605% monobug....................... 0.05005% mononormal.................... 0.03324% monopoison.................... 0.00864% monofighting.................. 0.00182% monofairy..................... 0.00122% monopsychic................... 0.00056% dragmag....................... 0.00018% monodark...................... 0.00013% trickroom..................... 0.00012% monoground.................... 0.00010% monoflying.................... 0.00007% monodragon.................... 0.00003% monorock...................... 0.00002% choice........................ 0.00001% monowater..................... 0.00001% monoelectric.................. 0.00001% monoghost..................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.393) |# -1.5|# |######### -1.0|############## |###### -0.5|##### |###### 0.0|############################## |############### +0.5|############ |################ +1.0|###### |### +1.5|######### |################# +2.0|#### |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.62%