weatherless...................80.24569% offense.......................46.81364% balance.......................34.71537% hyperoffense..................10.31041% sand.......................... 6.66338% sun........................... 6.09850% rain.......................... 6.06011% semistall..................... 5.97784% monotype...................... 5.36909% hail.......................... 3.44412% multiweather.................. 2.51179% stall......................... 2.18274% monowater..................... 1.50817% monoice....................... 0.59230% monopsychic................... 0.56488% trickroom..................... 0.53746% sandoffense................... 0.41680% rainoffense................... 0.37841% monofairy..................... 0.37293% monofire...................... 0.36745% choice........................ 0.35099% monoelectric.................. 0.32357% monorock...................... 0.31809% monosteel..................... 0.25776% monoground.................... 0.25228% mononormal.................... 0.21389% monoghost..................... 0.20840% monodragon.................... 0.19195% sunoffense.................... 0.17001% rainstall..................... 0.15904% voltturn...................... 0.11517% tailwind...................... 0.10969% monoflying.................... 0.10420% sandstall..................... 0.09323% sunstall...................... 0.08775% monograss..................... 0.08775% monobug....................... 0.08775% hailoffense................... 0.07678% tricksun...................... 0.07130% monodark...................... 0.06033% batonpass..................... 0.06033% dragmag....................... 0.04936% hailstall..................... 0.04387% monopoison.................... 0.03839% monofighting.................. 0.02742% tricksand..................... 0.00548% Stalliness (mean: -0.080) |### -1.5|##### |######## -1.0|################## |##################### -0.5|############################# |############################## 0.0|############################# |####################### +0.5|#################### |################### +1.0|######### |###### +1.5|### |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%