weatherless...................79.69382% offense.......................47.27283% balance.......................34.66260% hyperoffense..................10.10817% sand.......................... 6.63231% sun........................... 6.59514% rain.......................... 6.03499% semistall..................... 5.88131% monotype...................... 5.08047% hail.......................... 3.89195% multiweather.................. 2.84822% stall......................... 2.07509% monowater..................... 1.47812% monoice....................... 0.58332% trickroom..................... 0.52918% monopsychic................... 0.51917% sandoffense................... 0.42002% choice........................ 0.41238% rainoffense................... 0.39530% monofairy..................... 0.35693% monofire...................... 0.34156% monoelectric.................. 0.29948% monorock...................... 0.26036% monosteel..................... 0.23466% monoground.................... 0.22122% mononormal.................... 0.21507% monoghost..................... 0.20199% rainstall..................... 0.16429% sunoffense.................... 0.15855% monodragon.................... 0.15641% monoflying.................... 0.10868% tailwind...................... 0.10726% sunstall...................... 0.10442% voltturn...................... 0.09911% sandstall..................... 0.08907% monobug....................... 0.07934% monograss..................... 0.07369% hailoffense................... 0.05989% monodark...................... 0.05841% tricksun...................... 0.05221% batonpass..................... 0.05205% dragmag....................... 0.04248% hailstall..................... 0.03865% monopoison.................... 0.03759% monofighting.................. 0.02184% tricksand..................... 0.00424% Stalliness (mean: -0.080) |### -1.5|#### |######## -1.0|################## |##################### -0.5|############################ |############################## 0.0|############################# |###################### +0.5|################### |#################### +1.0|######### |###### +1.5|### |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%