weatherless...................79.93942% offense.......................48.61075% balance.......................38.26994% sun........................... 9.06781% hail.......................... 6.70686% hyperoffense.................. 6.33131% semistall..................... 5.80005% sand.......................... 4.98656% multiweather.................. 4.84324% rain.......................... 4.14259% monotype...................... 2.87162% choice........................ 1.46813% monowater..................... 1.38867% stall......................... 0.98794% rainoffense................... 0.53215% sunstall...................... 0.46434% monoice....................... 0.40122% sandoffense................... 0.36010% sunoffense.................... 0.25436% monoflying.................... 0.23270% tailwind...................... 0.22713% mononormal.................... 0.21956% monopsychic................... 0.20655% trickroom..................... 0.15778% monoground.................... 0.11975% monorock...................... 0.11295% monofairy..................... 0.09030% monoghost..................... 0.07572% rainstall..................... 0.02244% monosteel..................... 0.01416% monopoison.................... 0.01257% monodark...................... 0.00244% monoelectric.................. 0.00084% tricksun...................... 0.00007% monograss..................... 0.00002% monodragon.................... 0.00002% voltturn...................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.012) |# -1.5|# |##### -1.0|########### |############### -0.5|######################## |########################## 0.0|#################### |############### +0.5|########### |############################## +1.0|######## |### +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.58%