weatherless...................88.00206% offense.......................53.93446% balance.......................37.22297% hyperoffense.................. 6.51957% sun........................... 5.02682% sand.......................... 3.57499% rain.......................... 2.52904% semistall..................... 1.94853% monotype...................... 1.72504% hail.......................... 1.12019% choice........................ 0.98528% rainoffense................... 0.71191% monoflying.................... 0.57216% tailwind...................... 0.57216% monoground.................... 0.51336% sandoffense................... 0.47336% monowater..................... 0.38068% stall......................... 0.37448% multiweather.................. 0.25310% monopsychic................... 0.15183% trickroom..................... 0.10179% monoice....................... 0.05918% monorock...................... 0.03486% rainstall..................... 0.01197% monopoison.................... 0.00466% sunoffense.................... 0.00418% monoghost..................... 0.00363% sunstall...................... 0.00339% monofairy..................... 0.00323% mononormal.................... 0.00154% monodark...................... 0.00006% monosteel..................... 0.00004% monoelectric.................. 0.00002% monograss..................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.093) |# -1.5|# |#### -1.0|############ |################ -0.5|################### |############## 0.0|############# |###### +0.5|###### |############################## +1.0|### | +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.80%