weatherless...................63.33657% offense.......................46.04611% balance.......................31.86206% sand..........................18.35203% rain..........................17.34498% hyperoffense..................14.81841% multiweather.................. 5.20676% semistall..................... 4.68143% sun........................... 4.16700% stall......................... 2.59198% hail.......................... 2.08647% rainoffense................... 1.92392% sandoffense................... 1.61169% monotype...................... 1.52050% sandstall..................... 1.35100% voltturn...................... 1.35001% batonpass..................... 0.90100% trickroom..................... 0.79990% sunoffense.................... 0.48172% monowater..................... 0.44406% trickrain..................... 0.29835% monobug....................... 0.27555% hailoffense................... 0.26366% dragmag....................... 0.12786% monoghost..................... 0.10606% monograss..................... 0.09813% monosteel..................... 0.08029% tricksand..................... 0.07434% monoflying.................... 0.07137% monopsychic................... 0.06542% monodragon.................... 0.06245% tailwind...................... 0.05848% mononormal.................... 0.05650% monofairy..................... 0.04857% monopoison.................... 0.04460% monoice....................... 0.04262% monoelectric.................. 0.04262% sunstall...................... 0.03568% rainstall..................... 0.03172% monoground.................... 0.03073% monofire...................... 0.02280% monorock...................... 0.02082% monofighting.................. 0.01784% monodark...................... 0.01090% trickhail..................... 0.00892% hailstall..................... 0.00595% allweather.................... 0.00496% gravity....................... 0.00198% tricksun...................... 0.00198% Stalliness (mean: -0.175) |### -1.5|####### |############### -1.0|################### |####################### -0.5|############################## |########################### 0.0|######################### |######################## +0.5|#################### |########### +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%