weatherless...................61.63469% balance.......................43.57434% offense.......................34.01459% sand..........................23.31269% rain..........................17.16835% semistall..................... 9.75920% hyperoffense.................. 7.51568% stall......................... 5.13619% multiweather.................. 4.84745% sandstall..................... 3.69996% rainoffense................... 2.43248% sun........................... 2.14484% hail.......................... 0.58926% trickroom..................... 0.52534% voltturn...................... 0.38772% sandoffense................... 0.27940% trickrain..................... 0.21791% batonpass..................... 0.20680% monotype...................... 0.12177% dragmag....................... 0.10716% monowater..................... 0.09680% sunoffense.................... 0.09318% sunstall...................... 0.02119% monobug....................... 0.01707% monoghost..................... 0.00725% rainstall..................... 0.00363% hailoffense................... 0.00339% tricksand..................... 0.00101% monodragon.................... 0.00034% monosteel..................... 0.00016% mononormal.................... 0.00005% monoice....................... 0.00004% monofairy..................... 0.00003% monofire...................... 0.00002% monograss..................... 0.00001% tailwind...................... 0.00000% monoelectric.................. 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.155) |# -1.5|### |######### -1.0|########## |################# -0.5|##################### |#################### 0.0|######################## |############################ +0.5|############################## |################## +1.0|############### |####### +1.5|### |### +2.0|### |#### +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%