weatherless...................55.15586% balance.......................47.36639% offense.......................29.39893% rain..........................24.78378% sand..........................22.14489% semistall.....................17.45525% hyperoffense.................. 4.44617% multiweather.................. 3.23908% rainoffense................... 2.15294% stall......................... 1.33327% sun........................... 1.01279% sandstall..................... 0.82492% voltturn...................... 0.68122% trickroom..................... 0.34639% trickrain..................... 0.17494% hail.......................... 0.14176% dragmag....................... 0.06082% monotype...................... 0.02608% sunoffense.................... 0.02466% monowater..................... 0.02146% sandoffense................... 0.01485% batonpass..................... 0.00596% monoghost..................... 0.00392% monobug....................... 0.00069% hailoffense................... 0.00047% rainstall..................... 0.00003% sunstall...................... 0.00001% mononormal.................... 0.00001% monoice....................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% tricksand..................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.268) | -1.5|## |## -1.0|### |######### -0.5|########## |########### 0.0|############ |######## +0.5|############################## |########### +1.0|############## |####### +1.5|## | +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.81%