offense.......................85.37585% sun...........................55.24738% sand..........................20.68425% weatherless...................18.74704% balance.......................12.46267% hail.......................... 3.14191% rain.......................... 2.82781% trickroom..................... 2.25558% hyperoffense.................. 1.35713% semistall..................... 0.80435% multiweather.................. 0.64838% tricksand..................... 0.64441% monotype...................... 0.49905% monowater..................... 0.49368% voltturn...................... 0.42516% tricksun...................... 0.13658% tailwind...................... 0.10076% choice........................ 0.06001% trickrain..................... 0.01405% sunoffense.................... 0.00997% monorock...................... 0.00537% rainoffense................... 0.00003% sandoffense................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.204) | -1.5| | -1.0|# |### -0.5|###### |############################## 0.0|### |## +0.5|# |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 2.04%