voltturn......................100.00000% hyperoffense..................100.00000% weatherless...................100.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% sandoffense................... 0.00000% tailwind...................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% sand.......................... 0.00000% rainoffense................... 0.00000% offense....................... 0.00000% balance....................... 0.00000% Stalliness (mean: -1.003) -2.5| | -2.0| | -1.5| | -1.0|############################## | -0.5| | 0.0| more negative = more offensive, more positive = more stall one # = 3.33%