weatherless...................83.36730% offense.......................47.39354% balance.......................23.67786% hyperoffense..................22.11885% voltturn......................11.21152% sand.......................... 9.80168% stall......................... 3.76508% sun........................... 3.35626% rain.......................... 3.06967% semistall..................... 3.04467% sandoffense................... 1.59288% monotype...................... 1.55071% choice........................ 1.43136% trickroom..................... 1.37826% rainoffense................... 0.96311% hail.......................... 0.79077% dragmag....................... 0.73926% sunoffense.................... 0.59447% multiweather.................. 0.34061% monowater..................... 0.30431% monobug....................... 0.21725% monopoison.................... 0.19767% monoelectric.................. 0.16142% hailoffense................... 0.13816% mononormal.................... 0.13738% sandstall..................... 0.12990% tailwind...................... 0.12969% tricksun...................... 0.10313% monofairy..................... 0.10309% monoflying.................... 0.08635% monorock...................... 0.07470% monosteel..................... 0.06220% monopsychic................... 0.04244% monoground.................... 0.04134% trickrain..................... 0.04119% monoice....................... 0.03438% monodark...................... 0.02932% monofighting.................. 0.02669% tricksand..................... 0.02279% monofire...................... 0.02257% monoghost..................... 0.02204% monodragon.................... 0.02005% allweather.................... 0.01395% sunstall...................... 0.01329% monograss..................... 0.01249% trickhail..................... 0.00216% rainstall..................... 0.00216% trapper....................... 0.00060% Stalliness (mean: -0.329) |### -2.0|## |###### -1.5|######### |################## -1.0|#################### |########################## -0.5|############################# |############################## 0.0|##################### |################## +0.5|############ |######### +1.0|###### |### +1.5|## |# +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%