weatherless...................91.23725% offense.......................36.16899% balance.......................23.62122% hyperoffense..................21.26489% stall.........................13.77050% voltturn......................12.73835% sand.......................... 5.79948% semistall..................... 5.17440% trickroom..................... 2.50695% choice........................ 1.68384% rain.......................... 1.67389% tailwind...................... 1.09502% sun........................... 0.84758% hail.......................... 0.45639% dragmag....................... 0.44618% sandoffense................... 0.31106% tricksun...................... 0.20328% monotype...................... 0.18680% sandstall..................... 0.17768% sunoffense.................... 0.14824% rainoffense................... 0.09654% monowater..................... 0.05831% mononormal.................... 0.03162% monoflying.................... 0.03122% monopoison.................... 0.02972% monosteel..................... 0.02458% trickrain..................... 0.02111% multiweather.................. 0.01459% hailoffense................... 0.00433% monofire...................... 0.00397% monograss..................... 0.00238% monofairy..................... 0.00161% monobug....................... 0.00122% sunstall...................... 0.00115% monorock...................... 0.00054% monodragon.................... 0.00052% monoground.................... 0.00051% monopsychic................... 0.00045% monodark...................... 0.00030% monoelectric.................. 0.00005% monofighting.................. 0.00001% trapper....................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% allweather.................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.013) |### -2.0|## |############ -1.5|###### |############### -1.0|################ |############### -0.5|############################## |##################### 0.0|################# |################ +0.5|############# |########## +1.0|######### |#### +1.5|#### |##### +2.0|############# |# +2.5|### |### more negative = more offensive, more positive = more stall one # = 0.45%