weatherless...................79.69583% offense.......................42.47744% balance.......................40.64388% rain.......................... 8.40736% voltturn...................... 7.87790% hyperoffense.................. 7.81394% semistall..................... 5.81693% sand.......................... 5.34077% hail.......................... 5.07782% stall......................... 3.24781% sun........................... 1.92950% monotype...................... 1.06247% trickroom..................... 0.99851% sandstall..................... 0.55789% hailoffense................... 0.38377% multiweather.................. 0.34468% rainoffense................... 0.28072% monobug....................... 0.22386% monoghost..................... 0.18122% sunoffense.................... 0.17767% monowater..................... 0.09594% monofairy..................... 0.08173% monodragon.................... 0.07462% monoelectric.................. 0.07462% hailstall..................... 0.07107% mononormal.................... 0.06751% monorock...................... 0.06041% monofighting.................. 0.05685% monoice....................... 0.05330% monodark...................... 0.05330% sandoffense................... 0.04975% monofire...................... 0.04619% monopsychic................... 0.04264% monoflying.................... 0.03909% trickrain..................... 0.03553% allweather.................... 0.03553% trapper....................... 0.03553% tricksun...................... 0.03198% monosteel..................... 0.02843% dragmag....................... 0.02487% tailwind...................... 0.02132% monopoison.................... 0.01777% choice........................ 0.01777% monograss..................... 0.01421% monoground.................... 0.01421% sunstall...................... 0.01066% rainstall..................... 0.00711% gravity....................... 0.00355% Stalliness (mean: 0.038) -1.5|#### |####### -1.0|################# |##################### -0.5|########################## |############################## 0.0|############################## |############################## +0.5|######################## |#################### +1.0|############# |###### +1.5|### |## +2.0|## |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%