weatherless...................73.65860% offense.......................42.49511% balance.......................35.70397% hyperoffense..................10.94382% rain.......................... 8.77314% hail.......................... 8.61873% sand.......................... 7.50438% voltturn...................... 7.23274% stall......................... 6.92372% semistall..................... 3.93338% sandstall..................... 2.63405% sun........................... 1.66083% rainoffense................... 0.47800% monotype...................... 0.37279% sunoffense.................... 0.35890% trickroom..................... 0.30064% hailoffense................... 0.25581% multiweather.................. 0.21568% monoghost..................... 0.15380% monobug....................... 0.11162% monofairy..................... 0.04051% monoice....................... 0.03388% monofire...................... 0.03076% hailstall..................... 0.01587% monowater..................... 0.00223% tailwind...................... 0.00143% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.052) -1.5|######## |######### -1.0|################ |############################## -0.5|##################### |######################## 0.0|##################### |###################### +0.5|################# |################### +1.0|########### |### +1.5|## |# +2.0|# |### +2.5|# |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%