weatherless...................65.56341% offense.......................47.15854% balance.......................31.66076% hail..........................13.00054% sand..........................11.62093% stall......................... 9.77192% rain.......................... 9.43239% hyperoffense.................. 8.05539% voltturn...................... 6.52319% sandstall..................... 4.31066% semistall..................... 3.35338% sun........................... 0.73583% hailoffense................... 0.42707% rainoffense................... 0.38522% multiweather.................. 0.35310% sunoffense.................... 0.23095% monotype...................... 0.14014% monobug....................... 0.08243% trickroom..................... 0.05168% monofairy..................... 0.04007% monoice....................... 0.00784% monofire...................... 0.00700% monoghost..................... 0.00280% hailstall..................... 0.00194% tailwind...................... 0.00020% monowater..................... 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.138) -1.5|####### |##### -1.0|######### |############################## -0.5|################### |###################### 0.0|#################### |############### +0.5|########### |################ +1.0|####### |## +1.5|# |# +2.0| |# +2.5|# |###### +3.0| | more negative = more offensive, more positive = more stall one # = 0.55%