weatherless...................87.21805% offense.......................47.50806% balance.......................34.95166% hyperoffense..................12.18045% voltturn...................... 7.14286% sun........................... 7.01396% semistall..................... 4.01719% rain.......................... 2.08378% hail.......................... 1.95489% monotype...................... 1.95489% sand.......................... 1.91192% stall......................... 1.34264% hailoffense................... 0.74114% trickroom..................... 0.56928% choice........................ 0.51557% monograss..................... 0.38668% monofighting.................. 0.32223% monopoison.................... 0.27927% sunoffense.................... 0.25779% monosteel..................... 0.24705% monoground.................... 0.18260% monoghost..................... 0.17186% monoflying.................... 0.16112% monodragon.................... 0.16112% multiweather.................. 0.12889% tailwind...................... 0.11815% rainoffense................... 0.10741% monodark...................... 0.10741% monoelectric.................. 0.10741% monowater..................... 0.08593% gravity....................... 0.07519% monofire...................... 0.07519% monobug....................... 0.06445% sunstall...................... 0.05371% sandoffense................... 0.02148% monopsychic................... 0.02148% sandstall..................... 0.02148% monofairy..................... 0.02148% rainstall..................... 0.01074% dragmag....................... 0.01074% monorock...................... 0.01074% allweather.................... 0.01074% hailstall..................... 0.01074% mononormal.................... 0.01074% Stalliness (mean: -0.168) -2.0|# |### -1.5|###### |######### -1.0|#################### |########################### -0.5|########################### |############################## 0.0|########################## |########################### +0.5|######################## |############## +1.0|######## |##### +1.5|## |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.43%