weatherless...................87.60061% offense.......................46.35091% balance.......................35.64347% hyperoffense..................12.24494% voltturn...................... 7.66169% sun........................... 6.48669% semistall..................... 4.22551% sand.......................... 2.08403% hail.......................... 2.05191% rain.......................... 1.95937% monotype...................... 1.60089% stall......................... 1.53517% hailoffense................... 0.77414% trickroom..................... 0.58380% choice........................ 0.47706% monograss..................... 0.31153% monofighting.................. 0.25930% monopoison.................... 0.22764% sunoffense.................... 0.22608% monosteel..................... 0.21139% monoflying.................... 0.15472% multiweather.................. 0.14465% monoground.................... 0.14320% monoghost..................... 0.13717% monodragon.................... 0.12263% tailwind...................... 0.10967% rainoffense................... 0.10289% monoelectric.................. 0.08689% monodark...................... 0.08610% gravity....................... 0.06793% monofire...................... 0.06361% monobug....................... 0.05602% monowater..................... 0.05483% sunstall...................... 0.05104% sandstall..................... 0.02565% sandoffense................... 0.01518% monopsychic................... 0.01518% monofairy..................... 0.01518% rainstall..................... 0.01282% mononormal.................... 0.01282% dragmag....................... 0.00759% monorock...................... 0.00759% allweather.................... 0.00759% hailstall..................... 0.00748% Stalliness (mean: -0.154) -2.0|# |### -1.5|###### |########## -1.0|###################### |############################# -0.5|########################## |############################## 0.0|######################### |############################ +0.5|########################## |############### +1.0|######## |##### +1.5|## |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%