weatherless...................91.15503% offense.......................45.35504% balance.......................38.05046% voltturn......................11.28507% hyperoffense.................. 8.06061% semistall..................... 6.31462% sand.......................... 3.25476% hail.......................... 2.86016% sun........................... 2.27998% stall......................... 2.21927% rain.......................... 1.10641% multiweather.................. 0.65634% trickroom..................... 0.55296% hailoffense................... 0.23679% choice........................ 0.23008% sunoffense.................... 0.03044% monotype...................... 0.02319% monofighting.................. 0.02165% gravity....................... 0.01102% monograss..................... 0.00103% monopoison.................... 0.00051% monodragon.................... 0.00051% rainstall..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.064) -2.0| |# -1.5|#### |###### -1.0|##################### |############################## -0.5|############ |################## 0.0|################ |################## +0.5|###################### |################ +1.0|######### |###### +1.5|### |### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%