offense.......................72.60423% rain..........................53.49919% balance.......................20.72773% weatherless...................19.63612% sun...........................19.44675% tailwind......................12.06437% trickroom.....................11.46076% hail.......................... 9.31592% hyperoffense.................. 6.46940% trickrain..................... 5.01387% rainoffense................... 3.45711% sunoffense.................... 2.27059% multiweather.................. 2.18257% tricksun...................... 1.44917% voltturn...................... 0.29988% sand.......................... 0.29853% monotype...................... 0.22965% semistall..................... 0.19456% trickhail..................... 0.18465% monowater..................... 0.10618% choice........................ 0.09389% monoground.................... 0.03979% monopsychic................... 0.03726% monoghost..................... 0.02108% tricksand..................... 0.00813% monosteel..................... 0.00615% batonpass..................... 0.00530% monofairy..................... 0.00509% monoice....................... 0.00410% stall......................... 0.00408% monofighting.................. 0.00308% monograss..................... 0.00300% monodragon.................... 0.00207% hailoffense................... 0.00150% sandoffense................... 0.00140% monoflying.................... 0.00068% monofire...................... 0.00048% monodark...................... 0.00042% sandstall..................... 0.00042% sunstall...................... 0.00031% monoelectric.................. 0.00023% dragmag....................... 0.00015% rainstall..................... 0.00003% monobug....................... 0.00003% monopoison.................... 0.00001% monorock...................... 0.00001% trapper....................... 0.00000% gravity....................... 0.00000% mononormal.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.339) -1.5|# |#### -1.0|####### |################# -0.5|######################### |############################## 0.0|#################### |######## +0.5|##### |## +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.83%