weatherless...................59.95511% offense.......................51.44856% balance.......................29.30570% sand..........................16.18197% rain..........................14.71104% hyperoffense..................11.25298% trickroom..................... 7.05324% tailwind...................... 5.91868% semistall..................... 5.29776% hail.......................... 5.02162% sun........................... 4.19305% stall......................... 2.69501% tricksand..................... 1.02819% monotype...................... 1.01502% monoice....................... 0.67706% sunoffense.................... 0.63682% trickrain..................... 0.41187% tricksun...................... 0.35461% monobug....................... 0.20862% trickhail..................... 0.10764% choice........................ 0.08685% multiweather.................. 0.06279% monopoison.................... 0.05512% hailoffense................... 0.05417% monoelectric.................. 0.03526% monopsychic................... 0.02871% voltturn...................... 0.02415% rainoffense................... 0.01466% rainstall..................... 0.00729% gravity....................... 0.00532% monoghost..................... 0.00370% monodark...................... 0.00329% monowater..................... 0.00302% sandoffense................... 0.00015% mononormal.................... 0.00012% hailstall..................... 0.00012% monofighting.................. 0.00005% monograss..................... 0.00005% monodragon.................... 0.00002% batonpass..................... 0.00001% monofire...................... 0.00000% sandstall..................... 0.00000% monosteel..................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.132) -1.5|######### |#### -1.0|##### |############# -0.5|######### |################ 0.0|############################## |########## +0.5|######### |####### +1.0|# |###### +1.5| | +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.82%