weatherless...................72.26214% offense.......................42.08345% balance.......................36.66759% hyperoffense..................13.53044% rain..........................12.93175% voltturn...................... 8.24813% sand.......................... 6.31390% trickroom..................... 5.88560% semistall..................... 5.70139% sun........................... 5.67376% hail.......................... 3.49084% stall......................... 2.01713% choice........................ 0.97633% sandstall..................... 0.80133% multiweather.................. 0.67238% monotype...................... 0.49277% hailoffense................... 0.48816% sunoffense.................... 0.35000% sandoffense................... 0.24408% tricksun...................... 0.20263% dragmag....................... 0.19803% rainoffense................... 0.15198% gravity....................... 0.09671% tricksand..................... 0.08290% monodragon.................... 0.08290% monopsychic................... 0.06908% monoghost..................... 0.06908% monoice....................... 0.06447% monowater..................... 0.05987% sunstall...................... 0.05526% monobug....................... 0.04605% trickrain..................... 0.04605% monosteel..................... 0.02763% monofire...................... 0.02763% tailwind...................... 0.01842% monoground.................... 0.01382% monoflying.................... 0.01382% hailstall..................... 0.01382% monoelectric.................. 0.01382% rainstall..................... 0.01382% monopoison.................... 0.00921% monorock...................... 0.00921% monofairy..................... 0.00921% monodark...................... 0.00921% monofighting.................. 0.00461% Stalliness (mean: -0.112) |##### -2.0|# |## -1.5|#### |############ -1.0|########## |################# -0.5|################### |############################# 0.0|######################## |############################## +0.5|############### |############## +1.0|######## |###### +1.5|## |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%