weatherless...................67.75603% offense.......................40.59842% balance.......................30.26282% hyperoffense..................17.72436% rain..........................14.78180% sand..........................10.61953% semistall..................... 9.92140% voltturn...................... 7.71313% trickroom..................... 7.46048% sun........................... 6.30382% hail.......................... 2.26768% multiweather.................. 1.72886% stall......................... 1.49300% sunoffense.................... 0.81818% sandoffense................... 0.50389% choice........................ 0.46716% rainoffense................... 0.32211% sandstall..................... 0.32207% gravity....................... 0.29444% monotype...................... 0.07528% monodragon.................... 0.07094% hailoffense................... 0.04573% dragmag....................... 0.00630% monoghost..................... 0.00413% tricksun...................... 0.00042% monobug....................... 0.00021% monofighting.................. 0.00001% sunstall...................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.140) |###### -2.0|# |## -1.5|###### |##################### -1.0|####### |######################## -0.5|################## |############################## 0.0|################ |###################### +0.5|############ |############### +1.0|########## |############### +1.5|## | +2.0| | +2.5| |## more negative = more offensive, more positive = more stall one # = 0.48%