weatherless...................92.74094% offense.......................56.98245% hyperoffense..................27.81667% balance.......................14.92406% voltturn...................... 7.74079% sun........................... 3.67018% hail.......................... 1.91728% sunoffense.................... 1.35473% rain.......................... 1.18732% rainoffense................... 1.06850% trickroom..................... 0.64578% hailoffense................... 0.63566% sand.......................... 0.49131% semistall..................... 0.27429% monotype...................... 0.11233% dragmag....................... 0.10266% choice........................ 0.03608% monodragon.................... 0.03178% sandoffense................... 0.02268% monofire...................... 0.02029% monobug....................... 0.01686% tailwind...................... 0.01639% trapper....................... 0.01293% monowater..................... 0.01144% monopoison.................... 0.00892% monoice....................... 0.00707% multiweather.................. 0.00702% monoground.................... 0.00549% monorock...................... 0.00545% monodark...................... 0.00467% monograss..................... 0.00283% stall......................... 0.00253% monofairy..................... 0.00088% monofighting.................. 0.00031% monopsychic................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.591) |## -2.0|# |#### -1.5|####### |############### -1.0|####################### |################# -0.5|############################ |############################## 0.0|##################### |######### +0.5|#### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.62%