weatherless...................96.41014% offense.......................56.35416% hyperoffense..................22.56143% balance.......................20.64381% voltturn...................... 7.27178% sun........................... 1.69777% hail.......................... 0.93986% trickroom..................... 0.67582% rain.......................... 0.60715% rainoffense................... 0.57043% sunoffense.................... 0.44884% semistall..................... 0.44036% sand.......................... 0.34545% hailoffense................... 0.24295% monotype...................... 0.01963% dragmag....................... 0.01842% monobug....................... 0.00975% choice........................ 0.00416% monowater..................... 0.00254% monofire...................... 0.00220% monodragon.................... 0.00216% sandoffense................... 0.00144% trapper....................... 0.00112% monodark...................... 0.00108% monoice....................... 0.00081% monopoison.................... 0.00067% monorock...................... 0.00062% multiweather.................. 0.00037% monoground.................... 0.00034% tailwind...................... 0.00031% stall......................... 0.00025% monograss..................... 0.00002% monofairy..................... 0.00001% monofighting.................. 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.490) |## -2.0|# |#### -1.5|##### |########### -1.0|################ |############ -0.5|########################## |############################## 0.0|########################## |########## +0.5|##### | +1.0| more negative = more offensive, more positive = more stall one # = 0.67%