weatherless...................79.29345% offense.......................46.36464% balance.......................31.68395% hyperoffense..................14.22281% sun........................... 8.88561% sand.......................... 8.33505% voltturn...................... 7.12303% semistall..................... 6.28634% rain.......................... 2.61851% hail.......................... 2.55213% monotype...................... 1.90385% multiweather.................. 1.63619% stall......................... 1.44226% trickroom..................... 0.99298% sandoffense................... 0.82018% sunoffense.................... 0.67881% monodragon.................... 0.48498% sandstall..................... 0.42888% monosteel..................... 0.30552% choice........................ 0.28775% monoflying.................... 0.28600% rainoffense................... 0.25196% hailoffense................... 0.22832% monopsychic................... 0.19300% monofire...................... 0.17863% monodark...................... 0.13643% monorock...................... 0.12765% monobug....................... 0.11243% tailwind...................... 0.10234% monofairy..................... 0.06482% monowater..................... 0.06087% monoghost..................... 0.05660% monofighting.................. 0.05414% monograss..................... 0.05210% monoground.................... 0.04149% trickrain..................... 0.03569% monoelectric.................. 0.03509% mononormal.................... 0.03401% dragmag....................... 0.02953% monopoison.................... 0.02848% tricksand..................... 0.02488% monoice....................... 0.01632% tricksun...................... 0.00747% rainstall..................... 0.00442% hailstall..................... 0.00442% Stalliness (mean: -0.178) -2.0|# |## -1.5|###### |############## -1.0|################# |############################## -0.5|############################ |######################## 0.0|######################## |################### +0.5|################### |############ +1.0|######## |###### +1.5|##### |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%