weatherless...................81.79579% offense.......................38.65761% balance.......................37.42127% semistall.....................12.76144% sun........................... 9.96355% voltturn...................... 9.09022% sand.......................... 7.19469% hyperoffense.................. 6.96549% stall......................... 4.19419% trickroom..................... 2.32233% sandstall..................... 1.71455% sandoffense................... 1.27119% rain.......................... 1.11933% sunoffense.................... 0.94436% monotype...................... 0.42377% monoflying.................... 0.32267% multiweather.................. 0.30254% hail.......................... 0.23993% monofire...................... 0.09904% trickrain..................... 0.00809% tricksand..................... 0.00290% monodragon.................... 0.00148% monopsychic................... 0.00052% rainoffense................... 0.00010% monodark...................... 0.00004% monofairy..................... 0.00001% hailoffense................... 0.00001% monosteel..................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.116) -2.0| | -1.5|##### |##### -1.0|######### |############################## -0.5|########## |################### 0.0|##################### |################# +0.5|###################### |################ +1.0|######## |############### +1.5|##### |#### +2.0| | +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.53%