weatherless...................84.86951% offense.......................41.98877% balance.......................35.02761% hyperoffense..................15.33815% voltturn......................10.16329% sand.......................... 8.23069% semistall..................... 5.87097% hail.......................... 3.41451% sun........................... 2.40691% trickroom..................... 2.21105% monotype...................... 1.92789% stall......................... 1.77451% rain.......................... 1.15862% sunoffense.................... 0.55925% monobug....................... 0.53094% sandstall..................... 0.50498% choice........................ 0.30912% monoflying.................... 0.30912% mononormal.................... 0.22417% hailoffense................... 0.21709% tailwind...................... 0.19822% monoice....................... 0.19586% trickhail..................... 0.15102% monograss..................... 0.09911% monofire...................... 0.09439% dragmag....................... 0.09203% monowater..................... 0.08731% monopoison.................... 0.08495% sandoffense................... 0.08259% monoelectric.................. 0.08259% multiweather.................. 0.08023% monofighting.................. 0.07079% monosteel..................... 0.06371% rainoffense................... 0.05663% monodragon.................... 0.04483% monoghost..................... 0.04012% monorock...................... 0.03776% monodark...................... 0.03540% monofairy..................... 0.02596% monopsychic................... 0.02124% monoground.................... 0.00944% hailstall..................... 0.00944% gravity....................... 0.00708% tricksand..................... 0.00708% rainstall..................... 0.00472% tricksun...................... 0.00236% Stalliness (mean: -0.157) -2.0|## |#### -1.5|######## |############# -1.0|################ |##################### -0.5|####################### |######################### 0.0|############################## |########################## +0.5|#################### |############ +1.0|######### |##### +1.5|## |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%