weatherless...................84.35590% offense.......................40.79287% balance.......................35.87801% hyperoffense..................15.26047% voltturn......................11.24942% sand.......................... 9.00446% semistall..................... 6.30983% hail.......................... 3.34168% sun........................... 2.40009% trickroom..................... 2.25460% stall......................... 1.75882% monotype...................... 1.65597% rain.......................... 0.96778% sandstall..................... 0.52400% sunoffense.................... 0.51446% monobug....................... 0.49404% choice........................ 0.29096% monoflying.................... 0.27324% hailoffense................... 0.20106% monoice....................... 0.18037% tailwind...................... 0.17061% mononormal.................... 0.16022% trickhail..................... 0.15604% dragmag....................... 0.10064% sandoffense................... 0.09065% monograss..................... 0.08448% monofire...................... 0.07481% monopoison.................... 0.07463% multiweather.................. 0.06991% monowater..................... 0.06783% monoelectric.................. 0.06473% monofighting.................. 0.06096% rainoffense................... 0.05007% monosteel..................... 0.04954% monodragon.................... 0.03603% monoghost..................... 0.03025% monorock...................... 0.02816% monofairy..................... 0.02286% monodark...................... 0.01973% monopsychic................... 0.01893% hailstall..................... 0.01043% gravity....................... 0.00867% monoground.................... 0.00684% tricksand..................... 0.00513% rainstall..................... 0.00306% tricksun...................... 0.00171% Stalliness (mean: -0.141) -2.0|## |#### -1.5|######## |############# -1.0|############### |#################### -0.5|###################### |######################### 0.0|############################## |########################### +0.5|#################### |############ +1.0|######### |###### +1.5|## |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%