weatherless...................73.28078% balance.......................43.80675% offense.......................26.54916% voltturn......................18.68153% hyperoffense..................16.41764% sand..........................16.20612% semistall.....................11.64417% sun........................... 6.45482% hail.......................... 3.81405% trickroom..................... 1.88448% stall......................... 1.58228% sandstall..................... 0.32068% dragmag....................... 0.29939% rain.......................... 0.27095% monotype...................... 0.23936% trickhail..................... 0.15241% choice........................ 0.11842% sandoffense................... 0.11486% monograss..................... 0.09853% monoflying.................... 0.05682% monobug....................... 0.05186% hailoffense................... 0.03693% multiweather.................. 0.02671% monoelectric.................. 0.02291% rainoffense................... 0.01930% hailstall..................... 0.00707% tailwind...................... 0.00654% monofairy..................... 0.00426% mononormal.................... 0.00242% monowater..................... 0.00139% monopoison.................... 0.00059% monoice....................... 0.00035% monosteel..................... 0.00030% rainstall..................... 0.00022% sunoffense.................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.002) -2.0|# |##### -1.5|########### |######## -1.0|############## |############# -0.5|############ |################ 0.0|############################## |####################### +0.5|################## |############## +1.0|################# |############ +1.5|##### |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%