weatherless...................94.42243% offense.......................39.90255% balance.......................35.62904% hyperoffense..................13.66520% semistall..................... 9.81225% voltturn...................... 4.88451% sand.......................... 2.35839% trickroom..................... 2.02949% rain.......................... 1.44294% hail.......................... 1.06259% stall......................... 0.99095% monotype...................... 0.85147% sun........................... 0.77325% choice........................ 0.59214% hailoffense................... 0.47710% rainoffense................... 0.43779% sandoffense................... 0.17712% monowater..................... 0.17599% sunoffense.................... 0.16105% monobug....................... 0.10227% monorock...................... 0.07590% monograss..................... 0.05999% multiweather.................. 0.05882% monoelectric.................. 0.05858% monoflying.................... 0.05794% mononormal.................... 0.05099% monodragon.................... 0.05061% monofighting.................. 0.04594% tailwind...................... 0.04514% monodark...................... 0.04057% monoghost..................... 0.02909% monoice....................... 0.02682% monosteel..................... 0.02326% monopoison.................... 0.02248% tricksand..................... 0.01825% monofairy..................... 0.01816% sandstall..................... 0.01727% gravity....................... 0.01582% monofire...................... 0.01560% monopsychic................... 0.01344% rainstall..................... 0.00870% hailstall..................... 0.00721% dragmag....................... 0.00267% monoground.................... 0.00158% Stalliness (mean: -0.076) |#### -1.5|###### |############### -1.0|################## |#################### -0.5|########################## |############################## 0.0|############################## |############################## +0.5|####################### |################# +1.0|####################### |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.40%