weatherless...................93.66457% balance.......................40.12044% offense.......................29.18236% hyperoffense..................24.09889% voltturn...................... 5.67130% semistall..................... 4.67827% sand.......................... 3.10351% trickroom..................... 1.96876% stall......................... 1.92004% hail.......................... 1.77635% rain.......................... 1.32445% rainoffense................... 1.16918% hailoffense................... 1.02228% sandoffense................... 0.60815% choice........................ 0.37944% sun........................... 0.16662% monotype...................... 0.10220% tailwind...................... 0.05662% monowater..................... 0.04560% monoflying.................... 0.04148% multiweather.................. 0.03550% sandstall..................... 0.02702% monodark...................... 0.01312% sunoffense.................... 0.01230% rainstall..................... 0.00281% monofire...................... 0.00083% monofighting.................. 0.00076% monoghost..................... 0.00017% tricksand..................... 0.00015% monosteel..................... 0.00014% monoelectric.................. 0.00014% monodragon.................... 0.00006% monobug....................... 0.00003% monorock...................... 0.00001% monopsychic................... 0.00001% mononormal.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.167) |######## -1.5|##### |############################ -1.0|####################### |############ -0.5|################### |################## 0.0|##################### |############################## +0.5|######################### |################### +1.0|######## |##### +1.5|### |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.44%