weatherless...................91.10803% balance.......................48.71505% offense.......................23.26412% hyperoffense..................21.12891% voltturn...................... 5.55509% semistall..................... 4.62796% sand.......................... 4.57758% hail.......................... 3.53148% stall......................... 2.26396% hailoffense................... 1.46068% sandoffense................... 0.72680% rain.......................... 0.70627% rainoffense................... 0.69023% trickroom..................... 0.41739% sandstall..................... 0.13332% sun........................... 0.10122% tailwind...................... 0.09235% choice........................ 0.06582% multiweather.................. 0.02458% monotype...................... 0.01557% monodark...................... 0.01080% monowater..................... 0.00457% rainstall..................... 0.00021% monofire...................... 0.00011% sunoffense.................... 0.00009% monoflying.................... 0.00005% monofighting.................. 0.00004% monosteel..................... 0.00001% monoelectric.................. 0.00001% monoghost..................... 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.015) |######## -1.5|### |#################### -1.0|################### |###### -0.5|############ |########### 0.0|################## |########################## +0.5|########################## |############################## +1.0|######## |##### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%