weatherless...................70.97875% offense.......................41.15741% balance.......................32.92839% hyperoffense..................13.07858% voltturn......................12.04290% sand..........................10.15805% rain.......................... 9.84146% semistall..................... 6.70741% hail.......................... 6.59206% stall......................... 6.12821% sun........................... 3.40647% choice........................ 2.91808% sandstall..................... 1.48481% trickroom..................... 1.39400% monotype...................... 1.34737% hailoffense................... 1.08722% multiweather.................. 0.93261% rainoffense................... 0.49575% sandoffense................... 0.42458% sunoffense.................... 0.35832% dragmag....................... 0.30923% monoelectric.................. 0.16198% monobug....................... 0.14725% monowater..................... 0.13498% monosteel..................... 0.13498% monopsychic................... 0.13007% tricksand..................... 0.12271% gravity....................... 0.11044% monodragon.................... 0.10308% monofighting.................. 0.09817% monofire...................... 0.09326% tricksun...................... 0.08835% monoghost..................... 0.08344% mononormal.................... 0.07608% monofairy..................... 0.05154% monorock...................... 0.04418% hailstall..................... 0.04418% monodark...................... 0.03927% monopoison.................... 0.03681% rainstall..................... 0.03681% monograss..................... 0.03190% monoflying.................... 0.03190% monoice....................... 0.02945% tailwind...................... 0.01473% monoground.................... 0.00736% sunstall...................... 0.00491% allweather.................... 0.00491% trickhail..................... 0.00491% trapper....................... 0.00245% Stalliness (mean: 0.004) -2.0|## |######## -1.0|################## |############################## 0.0|########################### |####################### +1.0|############ |#### +2.0|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.76%